For the past 5 years I've been building interactive content in Unity to help people understand biology more intuitively, using data visualization and simulation to illuminate complex concepts and relationships.
I approach problems holistically and enjoy learning new tools and technologies as needed to solve business and design problems. I really enjoy working in an agile team, mutual respect and understanding result in great collaborations.
As a Unity developer, it's important to me to write clean, reusable code and design modular architectures that minimize bugs and allow efficient import of new assets and datasets. I am experienced implementing scientific equations to drive simulations, and enjoy working with spherical coordinates, bezier curves, and trig. Because of my biochemistry background and experience with 3D Studio Max and Maya, I have a varied skill set, including conceptual design and art asset production in addition to implementation.
Using Unity I have built applications for iOS, Android, WebGL, PC/Mac, HTC Vive, Google Daydream, Leap Motion, and Microsoft Kinect.
M.S. Biomedical Visualization
3D animation and interactive production for biomedical communication
B.S. Biochemistry with Honors
Majors CS courses: Intro to Obj-Oriented Dev (B+), Software Design & Data Struct (A), Intro to Discrete Math (A)
3 years wet lab experience in bioinformatics, biophysics, and biochemistry
C# programming of data visualizations, simulations, and interactive learning experiences.
Projects include a SteamVR experience, a platform for rapid visualization of scientific datasets and art assets, an educational simulation of communication in neurons.
As a lead developer, helped manage the development team of 5+. As co-founder, also managed client relationships and designed innovative educational projects. Participated in all aspects of production - design, art asset creation, development.
3D animator and illustrator working with researchers, textbook publishers, and biomedical ad agencies. Also developed an educational biochemistry app for iOS in Objective-C.
Worked collaboratively with researchers to create 3D animations and illustrated figures.
Blair Lyons Seattle, WA
blair208 [AT] gmail [DOT] com
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